KOTH was a card game invented by my friend Mark Slattery way back in 1999, whilst talking to mark about developing a simple yet fun game for the Xbox Indie channel we decided it would be cool to implement this card game.
The main reason to do such a simple game was to basically get to grips with the XNA framework as a whole and game development.
Well after many months this game began to actually take shape and be quiet a playable game however it looked pants due to my poor drawing skills as I draw the sprites initially to get the game going.
Here is one of the first screen shots from it:-
I eventually managed to find a great artist who not only was really fast at redoing all the art for KotH he also didnt want much in return, just the experience of doing it. As you can imagine guys like this are hard to find but I hope we can work together on other titles in the future.
Its quite amazing how cool your game will look once you get a decent artist to do your graphics :)
Where is KotH at now?
Well I still aim to get this onto the Xbox Live indie channel but I hope to try to piggy back onto my other game in development "Spectrangle360" success (hopefully).
I am hoping that once Spectrangle360 is out there people might start to actively look for other games developed by us...well you have to hope dont you :)
Jase
Showing posts with label KOTH. Show all posts
Showing posts with label KOTH. Show all posts
KOTH in playtest
Well we decided to bite the bullet and finally get our first XNA game (KingOfTheHill) into playtest so hopefully we can receive some constructive criticism about the game and make any improvements that will hopefully make the game a lot more playable.
As far as we know the only thing we hadnt finished for playtest was the tutorial segment of the game, there is enough to get a general feel for it but we hope to add more to it as the playtest progresses.
Check back here as we will be detailing what was found in our first XNA game in playtest.
Jase
Playtest forum link: http://forums.create.msdn.com/forums/t/65452.aspx
As far as we know the only thing we hadnt finished for playtest was the tutorial segment of the game, there is enough to get a general feel for it but we hope to add more to it as the playtest progresses.
Check back here as we will be detailing what was found in our first XNA game in playtest.
Jase
Playtest forum link: http://forums.create.msdn.com/forums/t/65452.aspx
KingOfTheHill - In Development
For allmost 6 months now we have been developing our first game "KingOfTheHill" our first Xbox 360 indie game. The game is a "Non Collectable Card Game" for 2 - 4 players where each player has to make their way up an ever increasing hill all the while dodging boulders, pit cards and the rising sea.
We hope to get this game in playtestable state by end of Oct -Nov, once the game has been tested and all playtest has been recieved we then hope to release to peer review. The game should be very polished by this point and should make the market place very quickly.
Check back for more updates.
Jase
We hope to get this game in playtestable state by end of Oct -Nov, once the game has been tested and all playtest has been recieved we then hope to release to peer review. The game should be very polished by this point and should make the market place very quickly.
Check back for more updates.
Jase
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